A downloadable Demo for Windows

A project I started from Procjam 2016 using my own engine. Generates a small city that you can walk/fly around in and can regenerate at will.

I mostly made this to have something concrete to add engine features with. I mainly used it as an excuse to refactor my engine, but I also fixed some issues with my collision system and added the beginnings of a lighting system based on the clustered forward renderer in Doom 2016.

There is not any culling of distant objects/lights and no frustum culling of meshes so it may run slow (particularly at night) on some machines.

Source code avaiable here

StatusIn development
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorMatthew Smith
TagsProcedural Generation, PROCJAM


procjam2016.zip 872 kB


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This is very very pretty!